if velocity.x < 0: $AnimatedSprite2D.play("walk_left") elif velocity.x > 0: $AnimatedSprite2D.play("walk_right") elif velocity.y < 0: $AnimatedSprite2D.play("walk_up") elif velocity.y > 0: $AnimatedSprite2D.play("walk_down") else: $AnimatedSprite2D.play("default")