Godot
Basics
A rigidbody is a physical object that falls, bounces etc.
A staticbody is a physical object that does not move.
Both of the above need to have the following child nodes:
- Sprite or AnimatedSprite (so you can see the object)
- Collision (to define the physical shape)
Create a physical object |
Use a button to apply an impulse |
Add and play animations |
Make a draggable object
Create an Area2D with the following child nodes:
- Sprite or AnimatedSprite (so you can see the object)
- Collision (to define the physical shape)
Attach the draggable.gd script (file below) to the Area2D
draggable.gd |